The SOLID Principles of Object-Oriented Design

MEDIUM9 min readby AdminJune 19, 2026History
0.0|0 ratingsLog in to rate

Master SOLID design principles to build highly maintainable, testable, and robust object-oriented software architectures.

#oop#architecture#design-patterns#solid#best-practices

What is SOLID?

SOLID is an acronym representing five core design principles for building robust software architectures:

  1. Single Responsibility Principle (SRP): A class should have one, and only one, reason to change.
  2. Open/Closed Principle (OCP): Software entities (classes, modules) should be open for extension but closed for modification.
  3. Liskov Substitution Principle (LSP): Subtypes must be substitutable for their base types without altering program correctness.
  4. Interface Segregation Principle (ISP): Clients should not be forced to depend on interfaces they do not use (prefer multiple thin interfaces over one bloated interface).
  5. Dependency Inversion Principle (DIP): High-level modules should not depend on low-level modules; both should depend on abstractions (interfaces).

DIP Violation & Refactored Solution (Python)

python
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
# ❌ VIOLATION: High-level LightBulb depends on low-level Switch directly
class LightBulb:
    def turn_on(self): pass

class Switch:
    def __init__(self, bulb: LightBulb):
        self.bulb = bulb # Direct dependency coupling

# 
#  REFACTORED: Both depend on a common abstract interface
from abc import ABC, abstractmethod

class Switchable(ABC):
    @abstractmethod
    def turn_on(self): pass

class BetterLightBulb(Switchable):
    def turn_on(self): print("Bulb glowing!")

class BetterSwitch:
    def __init__(self, device: Switchable):
        self.device = device # Decoupled! Fits any Switchable device (bulbs, fans, heaters)

Discussion

Join the discussion! Sign in to leave comments and ask questions.

Loading discussion...